Don't trust him, no matter what.
Nature | |
5 | |
Might | |
4 | |
Precedence | |
0 | |
Scheming, Skulking, Betraying | |
Type | |
Horror | |
Instinct | |
Never enter a room without an exit plan | |
Special Rules | |
Staggering Strike | |
Akuma's open palm can stun those he strikes. Anyone knocked out of as conflict by Akuma cannot regroup from Defend. | |
Named | |
If you know the Horror's name, you gain a +1s in all rolls against them. | |
Hit Points | |
Trick | |
Convince | |
Drive Off | |
11 | |
6 | |
5 | |
Armor | |
Leather Armor | |
Weapon | |
Conflict | |
Attack | |
Defend | |
Feint | |
Maneuver | |
Staggering Strike | |
Kill, Capture, Drive Off | |
+2D | |
- | |
- | |
- | |
Blowgun | |
Kill, Capture, Drive Off | |
- | |
- | |
- | |
+2D | |
Hypnotic Dance | |
Trick | |
+1D | |
- | |
- | |
- | |
Voice of the Swarm | |
Convince | |
-1s | |
+1D | |
+1s | |
+1D |
Nature | 5 | Might | 4 | Precedence | 0 |
---|---|---|---|---|---|
Scheming, Skulking, Betraying | Type | Horror | |||
Instinct | Never enter a room without an exit plan | ||||
Special Rules | |||||
Staggering Strike | Akuma's open palm can stun those he strikes. Anyone knocked out of as conflict by Akuma cannot regroup from Defend. | ||||
Named | If you know the Horror's name, you gain a +1s in all rolls against them. | ||||
Hit Points | |||||
Trick | Convince | Drive Off | |||
11 | 6 | 5 | |||
Armor | Leather Armor | ||||
Weapon | Conflict | Attack | Defend | Feint | Maneuver |
Staggering Strike | Kill, Capture, Drive Off | +2D | - | - | - |
Blowgun | Kill, Capture, Drive Off | - | - | - | +2D |
Hypnotic Dance | Trick | +1D | - | - | - |
Voice of the Swarm | Convince | -1s | +1D | +1s | +1D |