Did I not say? Oh yes, there are many in my collection.
Nature | |
6 | |
Might | |
4 | |
Precedence | |
2 | |
KIlling, Collecting, Flying | |
Type | |
Horror | |
Instinct | |
Always keep one on watching your collecting | |
Special Rules | |
Glowing Motes | |
Aklis is surrounded by glowing motes of light that guard them. These lights can be sacrificed in a conflict to absorb 2 hit points. They are destroyed and do not regenerate until the next conflict. | |
Confident Aura | |
Aklis exudes such confidence that those who attack them are tentative, until they have struck true. In a conflict, all attack and feint rolls against Aklis suffer a -1D until they have lost their first hit point. | |
Named | |
If you know the Horror's name, you gain a +1s in all rolls against them. | |
Hit Points | |
Trick | |
Kill | |
Drive Off | |
13 | |
8 | |
5 | |
Armor | |
Billowing Robes (Equivelant of heavy plate armor) | |
Weapon | |
Conflict | |
Attack | |
Defend | |
Feint | |
Maneuver | |
Radiant Staff | |
Kill, Capture, Drive Off | |
+1D, +1s | |
- | |
- | |
- | |
Flying Strike | |
Kill, Capture, Drive Off | |
- | |
- | |
- | |
+1s | |
Watchful Eye | |
Convince, Trick | |
- | |
+1D | |
- | |
+2D |
Nature | 6 | Might | 4 | Precedence | 2 |
---|---|---|---|---|---|
KIlling, Collecting, Flying | Type | Horror | |||
Instinct | Always keep one on watching your collecting | ||||
Special Rules | |||||
Glowing Motes | Aklis is surrounded by glowing motes of light that guard them. These lights can be sacrificed in a conflict to absorb 2 hit points. They are destroyed and do not regenerate until the next conflict. | ||||
Confident Aura | Aklis exudes such confidence that those who attack them are tentative, until they have struck true. In a conflict, all attack and feint rolls against Aklis suffer a -1D until they have lost their first hit point. | ||||
Named | If you know the Horror's name, you gain a +1s in all rolls against them. | ||||
Hit Points | |||||
Trick | Kill | Drive Off | |||
13 | 8 | 5 | |||
Armor | Billowing Robes (Equivelant of heavy plate armor) | ||||
Weapon | Conflict | Attack | Defend | Feint | Maneuver |
Radiant Staff | Kill, Capture, Drive Off | +1D, +1s | - | - | - |
Flying Strike | Kill, Capture, Drive Off | - | - | - | +1s |
Watchful Eye | Convince, Trick | - | +1D | - | +2D |