Consumer Interest in Virtual/Augmented Reality Experiences Available in Vision Pro

Total
Male
Female
18-34
35-49
50-64
Currently own a VR/MR headset
Watching movies or TV shows in a fully immersive virtual screening environment (like a personal movie theater)
34%
36%
32%
31%
34%
36%
36%
Watching movies or TV shows that appear to be projected onto a screen in a 3D virtual space (via app windows that can be scaled to any size and placed anywhere in your own physical space)
29%
34%
25%
32%
28%
27%
37%
Listening to music with spatial audio (virtual surround sound that replicates the experience of being surrounded by several audio sources)
29%
30%
28%
33%
25%
28%
31%
Playing VR video games (e.g., games in App Store, such as “Fruit Ninja,” Apple Arcade)
29%
33%
25%
39%
29%
16%
51%
Watching 180-degree 3D films and TV shows that immerse viewers in the story
28%
34%
22%
30%
26%
27%
37%
Experiencing interactive narrative simulations (e.g., Encounter Dinosaurs app produced by Jon Favreau, where a butterfly lands on your finger and you meet a dinosaur)
23%
25%
22%
24%
24%
22%
27%
Guided meditation with spatial audio and virtual visualizations
21%
18%
24%
23%
19%
20%
22%
Revisiting your own personal experiences as 3D spatial photos/videos
20%
21%
18%
24%
19%
15%
26%
Watching sports via streaming apps such as ESPN, NBA, MLB, PGA Tour, including with multiple screens and immersive replays
19%
27%
12%
21%
18%
18%
27%
Video conferencing/socializing with others with a hyper-realistic personal avatar (e.g., via Zoom, FaceTime)
17%
20%
15%
19%
19%
15%
26%
Productivity/completing work tasks via apps projected as expandable windows in 3D virtual space
15%
19%
11%
19%
14%
11%
22%
None of these
32%
28%
35%
23%
35%
40%
12%