Ala

You look at her and you see a useful monster…

Nature
6
Might
4
Precedence
3
Burning, Purifying, Tormenting
Type
Horror
Instinct
Always start a fire before starting a fight
Special Rules
Last Ember
Ala always carries an ember from the last fire they started to begin a new one. Before a conflict, some object in the area will catch fire from this ember. If there are no flamable objects, a piece of equipment carried by an adventurer is consumed by flame.
Named
If you know the Horror's name, you gain a +1s in all rolls against them.
Hit Points
Kill
Convince
Flee
15
7
4
Armor
None
Weapon
Conflict
Attack
Defend
Feint
Maneuver
Flaming Fist
Kill, Capture, Drive Off
+1D
-
-
-
Rain of Fire
Kill, Capture, Drive Off
+1s
-
+1D
-
Angry Flame
Kill, Capture, Drive Off
-
+2D
-
-
Seductive Fire
Convince/Trick
-
-
-
+2D
Flaming Stride
Flee/Pursue
-
-
-
+2D
Table with 6 columns and 16 rows.
Nature6Might4Precedence3
Burning, Purifying, TormentingTypeHorror
InstinctAlways start a fire before starting a fight
Special Rules
Last EmberAla always carries an ember from the last fire they started to begin a new one. Before a conflict, some object in the area will catch fire from this ember. If there are no flamable objects, a piece of equipment carried by an adventurer is consumed by flame.
NamedIf you know the Horror's name, you gain a +1s in all rolls against them.
Hit Points
KillConvinceFlee
1574
ArmorNone
WeaponConflictAttackDefendFeintManeuver
Flaming FistKill, Capture, Drive Off+1D---
Rain of FireKill, Capture, Drive Off+1s-+1D-
Angry FlameKill, Capture, Drive Off-+2D--
Seductive FireConvince/Trick---+2D
Flaming StrideFlee/Pursue---+2D